Hot FUT Coins Tips And Guides

Tag: industry

Park Bo -kyun, a candidate for the game company, sympathizes with the necessity of tax reduction

Park Bo -kyun, Minister of Culture, Sports and Tourism, first announced the game policy on the 29th. On this day, Park Bo -kyun submitted a written response to the National Assembly before the personnel hearing on May 2. Park, a reporter, has not had a point of contact with the game. This written response is meaningful in that it can examine the perception of Park’s game and to measure the policy direction.

In addition, according to Lee Sang -heon, the Democratic Party’s response from Park Bo -kyun, Park said, “I think we should analyze and study the impact of new technologies on the existing industry in various ways.” As concerns are raised together, I will look carefully. ”

Park said, “It is necessary to lay the foundation for esports in the region in order to induce local ointments naturally to introduce local ointments.” In cooperation with, we will establish infrastructure such as local e -sports permanent stadiums, and to solidify the ointment -based amateur competition so that the local players can be discovered. ”

He replied to the legal regulation of probability -type items, “I think it is necessary to legislate the disclosure of probability item information to guarantee the right to know and restore trust.” He added that the autonomous regulation of game companies has been implemented by the game company, “We have been implementing probability disclosure self -regulation since 2015, but we know that there is a lack of reliability of sanctions (simple facts) and disclosed probability.”

Park also looked at the game industry tax reduction benefits positively. “I agree with the opinion that large -scale investments in the early stages of game development are required and operating costs are continuous,” he said. “We will prepare specific measures through collecting opinions on the field and expert in the future.”

The following is the answer to Park Bo -kyun, a game and e -sports, released by Lee Sang -heon.

What is the top priority for the development of the game industry?

= I think it is necessary to form an ecosystem that harmonizes the game industry growth and a healthy game culture culture.

What do you think is the role of the candidate for the registration of the game addiction cord and the role of the Ministry of Culture for the promotion of the game content industry?

= I was told that I am currently discussing with the relevant ministries about the introduction of WHO recommendation. We will try to conclude the opinions of all walks of life so that reasonable alternatives for the domestic situation can be derived.

The game has become an industry and a representative leisure culture of the people. We will expand regulations, revitalize exports, and support new technology -based productions, and strengthen education and public relations to spread the positive value of the game.

The reality is that our country is shaking, despite being a sector in esports. Is there a way to overcome this problem?

= esports has become a new leisure culture for the younger generation. We will try to develop e -sports into daily sports for young people and future generations and contribute to the national economy as a new industry.

City of Boulder City Council Special Meeting 08-29-18
In the current conditions of the metropolitan area, we will focus on revitalizing esports, such as the spread of local stadiums and fostering related professionals such as leadership referees.

The methus industry is in a steep growth, but the legal justice is still insignificant. The current game company’s position is said to have to be seen differently from methuses and games. What is the candidate’s position?

There is a variety of experts’ positions on new industrial environments such as methus. In order for the content industry to respond appropriately to new environmental changes, we will take advanced measures by gathering opinions on the field and expert.

The current government has announced plans to designate Metabus as a new industry and invest in public resources in fostering. Even in the next government, candidates plan to maintain the metavus support?

= We will support the content industry to respond appropriately to new environmental changes.

Digital Grooming of some malicious users in methuses, such as Zepeto, is criticizing public. It is argued that strong sanctions are needed as the victims are children and youth. What is the candidate’s plan to eradicate digital grooming?

= The negative events expressed in the digital environment will take the best way by approaching the process of handling according to the legal process to the media literacy education for prevention.

Recently, the Ministry of Culture and Tourism is considered to be the ministry of the Ministry of Culture and Industry. Meanwhile, threats such as plagiarism, theft, and ‘rugpool’ are emerging. As a result, the Ministry of Culture and Tourism is said to provide a related guideline, and no visible materials are yet released. How is the next government planning a policy for protecting NFT creators?

= I understand that various copyright disputes have appeared in recent NFT transactions. I think it is necessary to consider providing information and supplementation of copyright -related laws and systems considering this new environment.

First of all, to minimize copyright disputes in the NFT market, copyright guide will be distributed in the first half of this year. In the future, we will review the legal and system improvement plan by collecting opinions and related research.

The opinion of how to watch the game (P2E) is now a cheonyangji. What is the candidate’s position and future plans?

= I think we need to analyze and study the effects of new technologies on existing industries. In the case of P2E (Play to Earn) games, we will look carefully as industrial growth and concerns are raised.

The industry continues to express its opposition to all amendments to the Game Industry Promotion Act. What is the plan for the candidate’s position and future promotion?

= I know that all amendments to the Game Industry Promotion Act are intended to improve unreasonable institutions and industrial support systems. He says the industry is expressing his position to tighten regulations on some of the contents. In the future, we will fully discuss the details and issues of the bill with the National Assembly, related organizations, and the game industry.

What is the candidate view of the game industry?

= The game industry accounts for 70%of the content industry overseas exports. At the same time, it is becoming a new culture of the young generation. At the same time, the formation of a healthy use culture of the game is also an important issue.

What kind of policy do the government should do to promote the game industry?

= I think that we need to create a healthy industrial ecosystem for the promotion of the game industry and develop new growth engines. To this end, efforts to form healthy game use culture should be made along with industrial innovation support such as fostering the world’s best game talent and creating innovative game development conditions.

Minister Hwang Hee made the Game Industry Landmark Construction as a major commitment to his candidate. What is the opinion of the candidate for realizing the game industry landmark?

= Game Landmark is a space where you can experience the fun and technology of Korean games, which is expected to contribute to activating investment in the game industry and spreading positive perceptions of the game.

However, in order to promote the success of the project, close consultations between private and local governments must be preceded, and discussions with relevant ministries such as the Ministry will be needed.

What is your position to introduce a game (Toto) in the e -sports industry?

= I think that the issuance of sports promotion votes (Toto) for e -sports can help revitalize esports. In order to select new stocks, we will review the total sales of the meandering industry and the fair competition operation capacity of the stock organization.

President Yoon Seok -yeol announced the main commitment of e -sports areas. What is the candidate for the need for esports areas?

= esports has become a new leisure culture for the younger generation. We will try to develop e -sports into daily sports for young people and future generations and contribute to the national economy as a new industry.

In order to induce the introduction of local ointments naturally, it is necessary to lay the foundation for enjoying esports in the region.

In cooperation with each local government, we will establish infrastructure such as local e -sports permanent stadiums, and to solidify the ointment -based amateur competition so that the local players can be discovered.

What is the candidate for the probability -type item, the main business model of the game industry?

= I think it is necessary to enforce probability item information disclosure legislation to ensure the right to know and restore trust. Since 2015, the game industry has been implementing probability disclosure self -regulation, but I know that there is a lack of reliability of sanctions (simple facts) and disclosed probability. In addition, in 2021, the controversy over the probability of online game items occurred, causing more complaints about the game users’ industry.

Therefore, it is necessary to legislate the disclosure of probability item information to restore users’ trust and create a healthy game culture. In order to enact legislation, we will collect opinions from the industry, users, and experts, establish complementary devices, and improve the related system.

What is the candidate for the establishment of the Game Industry Promotion Agency? (A model that separates the game work of the Korea Creative Content Agency)

= We will check the effectiveness of the Korea Creative Content Agency project, which is the current support organization, and examine the improvement and development plan.

What are the opinions about the establishment of the ‘E -Sports Promotion Agency’ for the development of e -sports industry?

= We will check the effectiveness of the Korea Creative Content Agency project, which is the current support organization, and examine the improvement and development plan.

** In the game industry

[Yoon Suk-yeon era] I want to find the game industry

[INTERNATIONAL AND INTERNATIONAL AND SUPPLES] The Presidential Arguments Committee (hereinafter referred to as the Lesson) of the President Yun Seok-yeol (the following instruction), which was launched in 10 years, is being concerned with the interests of the game industry. The 20th presidential election is a situation that the game industry has emerged as a major issue as the game was injured as a major issue.

On the 18th, the official launch of the official launched president, the company’s elected president, is consisting of seven minutes, secretary, acquisition committee and spokesmanship, including planning and social welfare culture, and social welfare culture. The acquisition is scheduled to present policy vision and major national tasks for two months until May 9, the day of the year of Yun Dynasty.

In the past, governments have provided a game industry and a large and small contact. In 2003, President Roh Moo-hyun’s President Roh Moo-hyun’s acquisition of President Roh Moo-hyun supports a game with movies and animations in the cultural field of the 10th National Challenge.

In 2008, President Lee Myung-bak visited Nexon’s headquarters and emphasized that it would be difficult to secure the competitiveness of cultural contents, including games. In 2012, President Park Geun-hye appointed the representative of the Domestic Medical Language Domestic Domestic Advanced Domestic Advisor to the Young Dynasty and attracted attention.

In 2017, in 2017, the Government Advisory Committee, which played a role in President Moon Jae-in, but the game did not directly refer to the game, but the 100th National Challenges establishes a 52-hour work, comprehensive wage regulation, and the so-called ‘crunch mode’, Labor ‘has changed the working environment of the game industry.

Yoon Suk-yeol’s election from his candidates, ▲ Probabilistic item information Full release ▲ Game small fraud preliminary investigation mechanism ▲ Delivery of the disabled game Accessibility issue ▲ E-sports regional oligami ▲ E-sports regional oligami ▲ E-sports regional oligami ▲ E-sports regional oligami ▲ E-sports regional oligami ▲ E-sports regional oligaminase presented game user friendly commitment. It is the reason why the industry’s attention is to provide contact with the game on the future government,

Of course, there is no voice of concern. Yoon Suk-yeol, who has been a handwriting, a handwriting, and a new member of the New District, has joined the net. Probabilistic item information Disclosure commitment is also welcomed in the user’s position, but the evaluation of the burden is to be burdensome. The 52-hour partner of the Moon Jae-in, the 52-time, is also the way to improve the labor flexibility for the reason, and it is the time of a crunch mode to be reproduced.

From demoted prosecutor to President: Who is Yoon Suk-yeol?

“The game industry seems to have a high interest in the game industry,” said the game industry, “The game industry is a” game industry overwhelmingly towing our cultural contents expiration and contributing to the employment creation It is also necessary to strategically promoted to activate stagnant domestic economy. We expect the new government to discuss and listen to domestic and international game industry issues before the launch of the new government. “

Game Industrial Detergent Benefits for French presidential election

Tax deductions for the development of its game industry in the French presidential election were presented as commitments. Korea Content Promotion Agency said, “Recently, France is spurring the global game industry development plan,” said Cédric O, “Cédric O, a Digital State Secretary of State, announced its tax reform in the game industry.”

Game industry tax deductions are expected to be included in the ‘France 2030’ policy of Mac Long. France has a presidential election in April. The President Mark Long will challenge his association. If you summarize the President Mark Long, the presidential charge of the Games for his association is to benefit from the game industry tax deduction. In the Korean presidential election, there was no detergent benefit for the game industry.

“Today, we have been competing around the world,” said Sedrick O, said, “Today we are competing worldwide in technology,” said the “game should not be considered only as entertainment activities.” The Secretary of Sedrick is a Korean France. Mark Long President Digital Economic Protectors were appointed to the Secretary of 2019.

According to the plan, tax deductions can benefit from up to 6 million euros (about 8.2 billion won). The target is determined by the judging of the committee consisting of the French Gaming Association and the French Video Game Association. All games that benefit benefits should meet the criteria of cultural arts based on solid storytelling, △ European history and cultural heritage.

Even if the system is realized, probabilistic item-oriented business model games are not subject to tax deductions. The tax benefits of France are not the entire game industry or game company, but for individual projects.

The French Game Production Association (SELL) and the French Video Game Association (SNJV) offered the system to the French government. The two associations have announced a strategy to make France into a video game industry within five years. The main strategy is that the video game is regarded as a region of ‘culture’ and raising the national economic support through the economic support of the country, to support the tax benefits in the development of the game. We will focus on ‘France 2030’ policy to support the game industry for all plans △ We will create related curriculum.

On the other hand, there was also a tax benefit to the Korean Games Industry. In May 2019, Park Eun-woo, who was inaugurated at the time, visited the Pangyo Games, mentioned tax reductions. However, in 2020, the Games Industry Promotion Comprehensive Plan announced by the Government did not include tax benefits. At this time, Park Eun-woo said, “There are many things that the game industry contributes to exports, and there is a negligible side of tax in terms of tax benefits,” he said. ” I said.

In the Korean Content Promotion Agency studies released in 2021, the results of detergent benefits to the game industry are clearly valid. Game content production costs are larger than tax reductions, resulting in increase in net income. At that time, the researchers said, “The game industry itself needs to access the new growth engine,” he said, “I would like to introduce a detergent support system that reflects this,” he said.

France Takes Over EU Presidency: French Plans for Migrants, Borders & Finance - TLDR News
The researchers saw that tax deductions to the game industry production cost investment are made up to 2025, and 35.4 billion investments will happen. Production-induced liquid was measured at W67.9bn. I predicted that 499 jobs in the same period would cause a job-induced effect. As a result, investment is more investment than reduced taxes, and it is economically profitable.

Interview with presidential candidate Game Policy of Lee Jae-not

Democratic presidential candidate, with one day notice yijaemyeong has installed a new Agency for the games’ industry transition paradigm. The candidate has changed and social consensus on P2E game. After he had clearly regulated legal commitment for an odds-type items. He pledged support for the resolution and additional international markets in order to ensure a pan-governmental panto problems. E-Sports has promised to grow into a major professional sports industry yijaemyeong government.

The Republic of Korea 20 Dorinda undergoing presidential election on March 9th. The interview was conducted in writing.

views on the overall domestic game industry

= Korean game industry comes after growing for about 20 years, haewatgo tortoni a filial role of content, whilst exports has established itself as a dignified celebration of the national industry, such as economic development, contributing to creating numerous jobs. In particular, it is also the domestic game to enjoy the world over one billion global users, such as people battleground out, also called e-sports industry group of the genre and was the force of the K- gaming industry.

However, it pointed out that the industry is one gap grow only petite business model is the lack of effort to raise her game ecosystem, utilizing the excess probability-type items. The government’s support for the sustainable growth of the industry has been lacking. Old company regulation does not reflect the trend of the industry and individual regulations to deal with alcohol, tobacco, gambling has been inhibited development.

However, I think that even now I shut it obsolete thing. I think that the time required to switch the games’ industry paradigm. According to the survey, only in 2020, so that the answer using the game for more than 10 years 71.3% national games has become a culture. Including a mechanism for installing the Game Industry Promotion will carefully review the various promotion policies.

against P2E game

= Current Game Industry Promotion Act stipulates the exchange of a game is possible P2E game achievements with Game Rating illegal. Last November the block-based chain that began dragging a big hit on the 18th P2E mobile game ‘Infinite Kingdoms broke Rivers’ was determined on December 10 Classification Cancellation.

In addition, the domestic case of game four Remade Mir 4 ” Mir 4 ‘global version enough to exceed the number of visitor global simultaneous Based on this collection of Herschel (goods) enables the cashing in cryptocurrency exchanges while playing 1.3 million people The box office jungyijiman impossible in the domestic version.

But ironically Mir four global game situation in the Republic of Korea and had the game Target Game Business Innovation Year 2021, seeking to sign the largest games NC soft and game Notable also P2E global expansion.

However, P2E market is just starting a new business model can not predict anyone at the moment. Recognizing the voice of concern about gambling problems, we will find a social consensus watching how the P2E development in the future.

about the probability of type item issues

= Algorithms spend a lot of money can be made to play well, it is counterintuitive to the nature of the game. If it achieved this state of the game industry-oriented business model, the way to communicate with the user and does not fit the nature of the game up to provide fun.

The country is currently being adopted by the global e-sports event of the Games, despite e-sports suzerain situation it seems to be the limit, so some of them do not. I have a concern that if the country would have though the games were buried only make production competitive-type probability models Item revenue, falling eventually internationally competitive.

It announced that a policy relating to the probability-type items, cows hwakhaeng 25th commitments. Promoting transparent information disclosure of chance alone game items will transparently disclose the exact configuration probability and expected value of a probability-type items. To induce excessive purchasing costs by encouraging the gambling called ‘Complete Geisha (the Compton CIA)’, that have multiple drawings will in principle prohibited.

Also, I ask responsible for the game’s probability of manipulation, deliberately presented an incorrect probability, so that excessive penalties for small, indie developer will also complement raise together.

Lee, Sang — Heon, with the Democrats for this initiative represents a whole gaming industry law amendments

= Game Industry Promotion Act was enacted in 2006 and has reached the present day. I think in terms that enhance the gamers to protect and repair the irrational system requires amendment. Our Party lawmaker Lee, Sang — Heon all the games’ industry initiative Amendment Act is expected to contribute to protecting users with the healthy development of the gaming industry.

In particular, the government, local governments, ever composed ‧ operate the gaming industry councils in the game business center, and funding for small game operators, game ratings, game information, information that the youth was obliged to show the probability of type item type and type supply probability information the ban harmful content and advertising to promote the act of thinking that is a point to point, such as a foreign gaming operators a step further domestic agents.

With respect to the probability-type items are mandatory public know that the voice of concern in the industry. This amendment is reasonably confirmed through social consensus process, including a public hearing be held, I hope to contribute to protecting users, including excessive gambling solved with the healthy development of the gaming industry.

against panto issues

= To come off the panto troubleshooting issue than the government positively. In panto One of the problems to be considered a priority is that panto acquire existing distributors and that was our game to be protected from being penalized.

It requires measures to address the level of the Ministry of Foreign Trade of China’s major overseas markets panto issue of Korean game companies. The countries with diplomatic and business will go Leona China panto problem. Through the Ministry of Foreign Affairs, Ministry of Industry generally, cultural joint response strategies and implementation of relevant ministries such as Ministry of Tourism, Sports and panto solve the problem and, at the same time, we will also support measures taken at the national level for additional overseas markets such as Southeast Asia secured.

The fact that they will complete it more actively communicate with the Chinese government issued a new panto be an important reference point of the Korea-China relations will allow the government to clearly recognize.

about e-sports industry

= E, despite sporting status as suzerain and was also unable to accept the fact jeongjak e-sports as an important industry like any other professional sport. However, it will write yijaemyeong government forces to be recognized and further spread of e-sports as a major professional sports industry. And already ‘pledged cow hwakhaeng 5’ announced the e-sports club founded by Managing Director, e-only sports game content development will also strongly support.

Sports Council and the Sports Council for each province from e units will allow the sport to be adopted as an official sport. We will also establish a policy to expand the professional leagues in some sports, such as League of Legends biased in a variety of sports.

As already worldwide ICT technologies are rapidly evolving, world of enthusiasm for e-sports have been much like that of pay increases, the show makers players such as South Korea e-Sports players are getting the attention of people around the world as much as the well-known artists such as BTS.

Presidential Election D-100: Lee Jae-myung-Yoon Seok-youl running neck-in-neck in 5-way race
Out to build a long-term player development infrastructure in order to continue to discharge those star players, we will strengthen primarily from more stable employment and working conditions based on the composition.

for the disabled Games Issues, local gaming culture

= In that the met averse, VR virtual reality technology optimized for various games is the most appropriate means to bridge the gap between reality and non-disabled people such as the disabled yidonggwon. People with disabilities will encourage a wide range of barrier-free content at the national level so that you can smoothly use it to establish an institutional framework to enable disabled people playing games such as closed captioning, dedicated gaming devices.

In addition, disabled e-sports league will prepare a variety of disabilities, including the launch awareness games and related industries and to promote the participation policy. And we will expand the current e-sports arena built in Susan, Kwangju, Daemon such as e-sports base facilities by region in order to mitigate the gap between metropolitan and non-metropolitan playing games.

Like other professional sports enterprises — regional — we will collaborate closely related such as e-sports organizations Korean Olympic Committee to yeongoji pirogi activate the center competitions between athletes.

For the game use disorder domestic coded diseases

= The World Health Organization has decided to classify the game using disability as a disease in January 2022, just puts a grace period of 5 years. It will decide whether to introduce the recommendations to take advantage of the grace period.

Disease coding of the game use disorders thinking is different from the addiction issue and was generally discussed so far. The games use disorders and other diseases actually closer that can be classified in the same line review required.

In 2020 domestic game industry sales 21 3 YoY

In 2020, the 19-year-old Corona 19th fan was launched, the domestic game industry has increased by 21.3% YoY. This is the highest in 15 years, with the highest growth, the indoor activity increases, and the prediction of the game industry is a boom.

Korea Content Promotion Agency announced the results of this survey through 2021 Korean game white paper. In 2020, the Korea Games Industry Total sales increased by 21.3% YoY to 18,85.5 billion won. This is higher than that of the global game market (11.7%), which is the highest growth since 2001, except for 2005, which recorded 101% growth in adult arcade game boom, such as sea stories.

The game white paper said, Due to the Corona 19’s effect, the Korean economic growth rate was based on -1%, and the game has still recorded a high growth rate. With the increase in indoor activities in 19., Mobile Games increased by 39.9% YoY, and the console game has also increased by 57.3% YoY due to the start of the Nintendo Switch and the new console supply. PC games also increased 2.0% YoY, but in terms of growth rate, the total share of the growth rate was lower than the other fields, decreased by 4.9% p a slight year.

However, game retailers such as PC rooms and arcade games are limited to sales in Corona 19, and sales were greatly reduced. In 2020, PC room sales decreased by 11.9% YoY, and Arcade Games’ sales has decreased by 48.1%. The game white paper says, I am expected to be difficult to recover in the future.

However, the number of game industry workers decreased slightly. In the 2020, the number of game industry workers was surveyed by 6.6% YoY to 83,303. This decrease is due to the undone of the game distribution (PC room, arcade game), and the number of game distribution business members decreased by 21.6% YoY. As a result, the first game production and distributor number of game distribution business workers for the first time in 2020.

Twin Slicer Gameplay All Levels iOS,Android Mobile Walkthrough New Game ASMR Update Level TWISLC

The number of games and the number of reasons for the reasons were 44,310, which increased by 12.5% ​​YoY in accordance with the rise in the industry. Especially, all platform workers, including console games, and especially the mobile game division increased by 17.2% YoY.

With the entire industry, exports also increased significantly. In 2020, the Korea Game Industry Exports increased by 23.1% YoY in US $8.19 billion (about 9,742.1 billion won). Mobile game exports were the largest, and the main exporter was also China. However, in the previous year, China’s export market share fell 5.3% p, while the proportion of Taiwan, Southeast Asia, North America, and Europe has increased, while China’s dependence rate is lowered and exporter diversification is being made at the same time. In contrast, foreign game imports were found to be $2779 billion (KRW 3.22.1bn) (about W322.1bn), which is 9.2% from the previous year, and the dependence on foreign games is lowered overall.

As of 2020, Korea was found to occupy a 6.9% market share in the global game market. Compared to the previous year, we recorded two-digit growth rate and raise the UK to the United States — China — Japan — Japan, and the Korean back was British, Germany, France, Italy, Canada, Spain. By the field, PC games are third, mobile games, but the console and arcade game sector are still minimal.

On the other hand, the game white paper is expected to grow 6.1% YoY to 2021, the domestic game market sales estimate was 20 trillion won to W242.2bn. Corona 19 is not the same level as a game production and distribution industry, but it will still be achieved in the Mobile and Console, and still in the field of Mobile and Console, and the PC room and arcade game area industry is also 8.3% and 5.6% I looked out. Especially, in the event of an arcade game industry in the crisis, it is a plan to enable various policies through various policies such as score compensated arcade game demonstration projects.

17th Gesta 2021 Opening Residential Safe s top offline exhibition

held companies 672 1,393 booths from 40 countries

resume a top priority for Defense and Security Exhibition offline

BTC pipe, expanding the variety of attractions also online

BTB tube and overseas buyers through participation in an association of online

exhibition hall other indoor facilities utilization, expand Special Events

The gaming industry, past and present, the international game exhibition with a view to the future G-Star 2021 today (17) in the finale of the film raises BEX CO.

This year celebrated its 17th anniversary, G-Star 2021 will be held for 5 days to come 21 days in Korea Game Industry Association hosted the G-Star Committee and the Susan IT Industry Promotion Agency is to take a co-sponsored today (17) to start the opening ceremony at 2:00 pm do.

Joseungrae lawmakers Wednesday opening ceremony, including gangsincheol Star Organizing Committee and bakhyeongjun Susan Metropolitan City, with the Democrats Helen Oh lawmakers national strength, Air Force National Assembly, with the Democrats ryuhojeong lawmakers per definition, Liberty s shooting Susan City Council, jeongmunseop will brighten the place to attend chapter Susan IT industry Promotion Agency.

In the game industry, and with the President Young — Teacup of the main sponsor of the Games, including cocoa jogyehyeon CEO Craftsman tons of gimchanghan CEO shift. And related organizations in the field and johyeonrae Korea Creative Content Agency, Kim Kyushu attended the Game Rating Board Chairman.

Along with plans to celebrate the success of the G-Star 2021 also with Yaobang CNN CEO, Lee, TAE — Six BEX CO CEO.

G-Star 2021, a top priority for Defense and Security Exhibition Resume offline

This year G-Star will be held (including online participation) from 40 countries 672 companies, 1,393 booths.

Gangsincheol Star Organizing Committee has the The G-Star participation submitted determine the difficulties and uncertainties offline exhibition participation even caused by the corona 19 Thanks to both companies, said five days offline and online both safe and enjoyable games festival anywhere will do my best until the end so that you can enjoy, he said.

BTC with pipes, on and offline to various attractions indie exhibition

BTC pipe is not used for outdoor and other facilities in order to strengthen defenses are held in BEX CO Exhibition Hall No. 1 Chamberlain (Booth 1393).

Domestic enterprises have participated in the Games, such as cocoa, Craftsman tone, Gravity, shift up, inventory, Angel Games, Red Brick day, entertainment and foreign enterprises have established the booth, including Tencent Aurora Studios, KDKA Games. In addition, the Susan dike the neck is suited Festival teukbyeolgwan BIC 2021 work of more than 30 indie games that come in the G-Star 2021 Indie Showcase the works of more than 30 have passed the examination of indie games are supported in a special exhibition.

Are you also interested in topics related to Industry Promotion Games?

G-Star is operated directly on-site special stage and proceed to the scene program called The Daily G, booths time attack every five days. Along with progress in the field of e-sports competition stage emitter 21 days from 10 am coming with KT & Entertainment Day, and 13:00 pm The G-Star 2021 Game Cosplay Awards goes Beginning 30 minutes.

G-Star 2021 to be held for five days, and is operated in a manner similar to G-Star online TV broadcast channels and venues operating hours. Fans do not live and pre-recorded video broadcasts of the major programs that occur in the field via Twitch TV and Africa to visit the site through which also celebrated online.

BTB tube and overseas buyers through participation in the association s online

BTB tube and using a second BEX CO Exhibition Hall 1F, was composed of 313 booths.

Domestic enterprises have many SMEs through the joint pavilion of the relevant agencies, including the Susan IT Industry Promotion Agency, Kwangju Information & Culture Industry Promotion Agency, Chung global Game Center along with Remade, NHN, Weed play was involved. And foreign companies in a one-composed the ASEAN Center, exciter Solar, the Australian Embassy Trade and Investment Mission, Canadian Embassy, ​​including the TikTok booth.

On the other hand, due to the reduced corona 19 is offline participation of overseas companies and buyers, the Business Matching live via an online video meeting system was introduced from 2020 through online participation as the 2021 it is more active and expanding sustainable.

And the 584 companies of 40 countries, including offline and online participants live business matching, etc. Domestic companies are Nixon, Smile gate, Notable, Dev Sisters, Line Games, Supercell, NC soft, Pearl Abyss, Gametic, Neo wiz participation and foreign enterprises such as by INAMI, SEGA, Fundamentally Games, Vivid Games, Seoul, Revolver Digital, Behavior Interactive, Meta Publishing, Perfect World, Hybrid Squad, War gaming, Activision Blizzard participate underway live business matching.

G-Star Conference (G-CON), ‧-scale upgrade more information

Major Events of the G-Star G-Star conference will be held in two days BEX CO Convention Hall, 2nd floor from April 2021 to November 18th to 19th.

SCS | November 16, 2021 - Board Re-org and Meeting, 2:45pm
The conference will be conducted as the nation s top gaming conference, one of the forms of collaboration with the IGC and the session consists of a wide range of topics, including the met averse, indie, console, PC, online, mobile, and cloud.

Day 1 keynote speech, the project and Young — TAE representatives of the shift-up that develops, Day 2 keynote speeches in this chapter Jenkins CO lecture, which oversees the met averse from SET NO division proceeds.

This year s conference will be conducted also lectures on a variety of indie game developers with a glimpse into the current game industry, other related topics spanning the met averse my influence, original and creative ideas.

Exhibition hall other facilities utilized progress Events

While planning the association and other events with the various key facilities in Susan other original exhibition, the G-Star Events on the two indoor facilities in accordance with outdoor strengthen quarantine rules were established.

In Susan, the sports stadium located in Susan in writing G-Star Cup Sports Festival (GUEST) will be held this coming proceed 3-19 days 21 days secret and fans as a mediator games and e-sports, family communicate with, and it will provide a place to enjoy.

In addition, proceeds to December 12 in Susan Museum of Art coming from the third floor, G-Star 2021 during exhibition Fantasy Journey today (17). BTC participation has been prepared in collaboration with the sign Gravity, through the special exhibition that combines the art and the game was designed for the purpose of spreading the game value as a culture.

Powered by WordPress & Theme by Anders Norén