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Horizon Zero Dawn should be the reference of Ubisoft

I recently decided to sit down and replay Horizon Zero Dawn since his suite, Horizon Forbidden West, comes out next month. My opinion remains substantially the same. It is an absolute masterpiece that I strongly recommend to everyone to consult, especially since it is now on PC.

Horizon Zero Dawn is also a game that Ubisoft could learn a lot. On its surface, Horizon Zero Dawn shares many similarities with a traditional game in open world of Ubisoft. Horizon Zero Dawn simply enjoys a smaller and more targeted experience. Believe it or not, each game does not need to last more than 50 hours.

Horizon Zero Dawn has bandits camps, he has tricks, many collectibles, he has everything we are tired in Ubisoft games. Despite this, Horizon Zero Dawn is a masterpiece.

The most interesting character of the game, Nile, is linked to the bandits camps. The towers are environmental puzzles that involve climbing giant robot dinosaurs. Collective objects expanded a detailed and fascinating world. I want to learn more! I want to collect information. It’s certainly much better than feathers.

Horizon Zero Dawn also enjoys a thorough combat system with fascinating enemies to fight. Let’s look at Assassin’s Need Valhalla to see why the Ubisoft fight simply does not work during the game duration. Nothing in the fight is terrible in itself. You have a rather traditional hack-and-slash fight with light and heavy attacks. The problem is that it’s pretty much everything. The enemies never really defy you, and they offer little or no variety. This only aggravates the repetitive nature of the game and makes it difficult to play for more than 40 hours.

Let’s look at Horizon Zero Dawn now. Horizon Zero Dawn makes you fight dinosaur robots. It’s just a little more fascinating than guys in armor. Horizon Zero Dawn also offers a crowd of combat options for any battle.

GO WILL SO up to shoot smaller machines and install traps? Do you have to hack and corrupt a machine, so that it is fighting for you to equalize chances? Are you trying to keep your distances to try to drop a room immediately to facilitate the fight?

The fight in Horizon Zero Dawn is really a question of choice. These machines are truly dangerous, which encourages you to think about your approach. In combat, I often take a break and I enter the Codex, in order to look for the weakness of a machine, try to decide which weapons will work best and propose a plan of attack. I did it for about 30 hours I played. I did not do that during the 40 hours I spent in Assassin’s Creed Valhalla.

This time played is also something that Ubisoft could learn from Horizon Zero Dawn. I spent about 30 hours doing all the secondary quests and beating the story in Horizon Zero Dawn. Valhalla lasted me 40 hours before the repetition reaches me. I did not even finish the story. It was just as if it would never end. It would be good for Ubisoft to keep in mind that the size is not everything.

Horizon Zero Dawn is not perfect. In fact, the worst aspects are precisely what we do not like in Ubisoft’s open world games. Human enemies are dull and do not have the same depth as the machines. Just get them a bullet in the head and move on. Your options are much more limited and rested on traditional options between stealth and action. They simply do not offer the same level of threat or intrigue. If they had more variety, and you had to remove the armor to reach weak points, they would be more engaging. As they are, they are simply forgetting. A bit like a traditional game in open world of Ubisoft.


So, what is Ubisoft can learn from Horizon Zero Dawn? The main point to remember is that depth is much more important than size. Horizon Zero Dawn has endeavored to ensure that even banal tasks like bandits camps feel engaging and are part of the world. It was not a task; They were part of the story. It also helps that there were only about six camps at Horizon Zero Dawn. Do not help it too much and encourages the player to complete them.

The combat system is well-thought-out and remains fun to search and try new strategies for the entire game in Horizon Zero Dawn. They were not satisfied with a simple firing system and basic dodge. They added weak points, several types of weapons, automatic weapons that you can eliminate and use, and more. It is a level of depth that is sorely lacking at any game in open world of Ubisoft.

Horizon Zero Dawn has built a unique world with hunters using old technologies, such as arches and arrows, made from future technologies and metals. There are traditions at every street corner, and each collectible object takes you more deeply in the world. Build a world whose players will want to explore each centimeter.

The quality beats the quantity. So far, Ubisoft has not taken any heart with its open world games. Far Cry 6 was just more Far Cry and all that goes with: standard FPS fights, boring objects and a world without interest. It’s frustrating because Ubisoft is really capable of more. They have talented developers. Well, they do it if they are not all right now. I aspire to the day Ubisoft will realize that deeper gameplay is much more important than immense and occupied cards. No matter how long your card is sprawling if you have nothing interesting to do it.

Horizon Zero Dawn Update 1 11 Patchotes Carlos Hurtado

Horizon Zero Dawn is an action duty play established by the Dutch Developer Studio Guerrilla Gaming. The game was originally created specifically for the PlayStation 4, however is additionally published for Windows on 7 August 2020. Horizon Absolutely no Dawn has actually obtained the rate of the ideal standalone game (The Finest Initial Game) at the Game Doubters Honors and also 2016 the Game Critics Award in the Games Com Honor in the category Best Preview in 2015 and 2016. Editor is Sony Interactive Entertainment. The game appeared in the US on February 28, 2017, as well as Europe on March 1, 2017. On June 11, 2020, a LiveStream was introduced to rev elate the PlayStation 5 of the successor Horizon Forbidden West.

1.11 update has arrived for Horizon Zero Dawn, and here’s the full list of changes and fixes that have been added with this patch. This update for Horizon Zero Dawn is exclusive to PC gamers. All corrections, additions and changes to the game affect only on PC gamers. From simple fixes to new settings for AMD and Nvidia users this patch PC enthusiasts delight. Everything is new with Horizon Zero Dawn Update 1.11.

Horizon Zero Dawn Update 1.11 Patch Notes

Graphical improvements

The DSS upscaling technology from Nvidia has been added.
Fidelity SuperResolution AMD has been added and replaced Fidelity CAS.

UI changes

The setting screen has been adapted to facilitate the addition of DSS and FSR.
The option to render scaling was removed, but the same result can be achieved now by the Upscale method set to single, and the Upscale quality is adjusted.

Performance Improvements

Horizon Zero Dawn Patch 1.11 DLSS VS FSR Performance 4K Ultimate Settings | RTX 3090 | Ryzen 9 5950X
Improving the shader Management System. This results in some striking differences:
At the start there is no shader Vorkompilierungsschritt more. The game is always compiled shaders loading in the background.
Stutter during the game that occurred earlier by compiling background shaders were now significantly reduced.
Since the shader compilation is still taking place in the background, it may be that the game during which has a higher CPU utilization.
Loading screens wait are fully compiled until the necessary shader. This can lead to loading screens take a while on some systems.
On computers with higher specifications and faster CPUs loading screens are due to the more efficient shader compilation, makes better use of the high-end CPUs, usually shorter.

The additions to the DSS- and Fidelity technology make it possible to use these technologies and to experience the game in full the players. Aside from these additions, the changes to the shader management system will reduce stuttering, players so less to the problem should take care of.

Horizon Zero Dawn is now available for PC and PS4. For more information about this update in the official Twitter page of Horizon Zero Dawn.

How to get the SteelFeather repeater in Destiny 2

Destiny 2 has a new series of events and adventures in the Season of Dawn update. Many of them turn around Osiris and solar dial. You have to talk to him after starting the first quest for the season, a matter of time, on mercury. A brand new legendary rifle that you can add to your collection is SteelFeather Repeater, and it s good.

To get this pistol, you must go through the solar dial at least once. You receive at the end of the challenge after defeating the big boss of the event. Go to the solar dial to win your price.

Destiny 2 | How To Get Steelfeather Repeater
To make sure you have the SteelFather repeater as a reward for the solar dial, you need to link the Tangled Shore obelisk. Otherwise, you will not have this object to recover at the end of the solar dial challenge.

Here are the benefits and statistics of the weapon when you have it:

Standard Weapon Statistics:

Impact: 18
Range: 32
Stability: 38
Handling: 44
Recharging speed: 55
720 shots per minute
49 turns by magazine

Benefits for location 1: Arrowhead brake, chamber compensator, cork rifle, elongated barrel, fluted barrel, complete bore, hammer forged rifle, polygonal rifle or small bore

Advantages for location 2: Mag extended, alloy magazine, annexed magazine, perforating shells, high caliber shells, shell ricochet, flared shells or light shells

Benefits for location 3: Serious Robber, subsistence, ambirth Assassin, Slideways, Feeding Frenzy or Firmly Planted

Benefits for location 4: Surrounded by elementary capacitor, Swashbuckler, Osmosis, Multikill clip or Vorpal Weapon

The authors of Horizon Forbidden West talk about the design of Aloy It will be more realistic than ever

Horizon Forbidden West is an approaching activity role-playing game created by Guerrilla Games and also released by Sony Interactive Amusement. It is established to be released on 18 February 2022 for the PlayStation 4 as well as PlayStation 5. A sequel to Horizon Absolutely no Dawn (2017 ), it includes an open world in a post-apocalyptic western USA.

Aloy is one of the most charismatic characters that the sector has given us in recent years and his role in Horizon Zero Dawn speaks on his own. A legacy that will continue in his sequel, Horizon Forbidden West, who will arrive next February to PS5 and PS4, and from which they tell us more details on the Official Blog of PlayStation.

From Guerrilla Games they wanted to tell us more about the evolution of the character, from the origins of him to this new adventure, which will lead him to explore the west survived new and dangerous machines and other dangers. In the original game she is irrelevant to being a heroine machines jacket . Here, she will have to continue with that path and legacy. And this natural evolution will be reflected.

In Horizon Forbidden West, we wanted to continue expanding everything that characterizes Aloy as an interesting character, at the same time we added other elements. As a machine jacket, she is still agile and infallible, but we have also deepened enough in the combat system. It is still exciting to explore the world with her, but we have made that the trip is even more varied with tools such as the hook and the alaescudo , which could be seen in the game trailer, says Ben McCaw, narrative director of Warfare.

To endorse this evolution, Aloy will also have changes at a physical level. A design prepared after several debates in the Dutch study with the objective of develop and achieve a better understanding of the character and subtleties of it .

Several teams have invested hours and hours in each of the aspects of Aloy: combat movements, animations, equipment, hair and dialogues. All this effort achieves that Aloy seems real. It also makes it very adaptable for all kinds of players: those who want to fight, explore or interact with the tribes and the NPCs, or simply enjoy the presence of it in a world marvelous. Many people have worked hard to make all this possible, says McCaw.

From Guerrilla also affirm that they feel proud to capture the sign of identity of the character, without losing his agile warrior constitution, and indicating that what really characterizes him is authenticity and pragmatism to place the characters in the world in which they live, and be able to feel how they do it .

The Launch Date of Horizon Forbidden West is next February 18, 2022.

Breaking Legend experience The battle is cool and easy to go the little theater is full of coming out

Ready-to-wear or prêt-à-porter is typically abbreviated RTW; off-the-rack or off-the-peg in laid-back use) is the term for prefabricated garments, offered in finished problem in standard sizes, as distinctive from made-to-measure or custom apparel customized to a particular individual’s frame. The term off-the-peg is occasionally used for things apart from garments, such as handbags.
Ready-to-wear has a rather different place in the balls of style as well as timeless garments. In the garment industry, developers generate ready-to-wear clothing, meant to be worn without significant change because clothing made to standard sizes fits most individuals. They utilize basic patterns, factory equipment, and also much faster construction strategies to keep costs reduced, compared to a custom-sewn version of the very same item. Some style homes and stylist make mass-produced and industrially made ready-to-wear lines, while others provide garments that are not one-of-a-kind yet are generated in restricted numbers.

Hi, everybody I was a Igawa, came in the second half, the Breaking dawn players will usually unconsciously begin to feel the excitement of the time, because the vast majority of the Breaking dawn masterpiece are concentrated launched after the summer, I am sure you all have something to look forward to twelve Breaking dawn a long time, ready to be sold within two or three months, but today is to share the tide started the second half the Breaking dawn pioneer ー dawn legend Tales of Arise .

About ー What is dawn legend?

A Bandai Namco produced Daybreak legendary Tales of Arise is a legendary series of 19 works, right from 1995, episode of Tales began, this series has so far accumulated a full 26 years of history and this is also from the previous two 2015’s legend of passion as well as 2016’s Fei night legend , nearly five years before the sale of the next generation of new work.

An experience when talking to the by the same Namco Bandai launched the SCARLET NEXUS crimson tie, I have said that in almost 2014 ~ 2017, the traditional Japanese style of animation into RPG of how much a dilemma for the simple reason that the Breaking dawn is 3A Europe quantum leap, Japanese-style RPG suddenly due to lack of technical strength, thus submerged in a flood under the age of many works such as FFXV , Star ocean series, Valkyria Chronicles series, or is mentioned in front of me, legend of passion , Fei night legend , are the victims of this era.

But with the sale of the Switch, as well as formulation 3A Breaking dawn elastic fatigue, as well as many super-strong Persona , wilderness interest of Rama car, Japanese-style Breaking dawn to finally get the market’s attention once again, say Nintendo first party of the year before last baby torch fell monsters recorded a new series as romantic – and in such a background, Breaking dawn legendary Tales of Arise announced the next generation of grades and pictures, modeling , lighting, special effects and fighting greatly hit the front, a great one kind of world declared: ! we finally footing the ‘flu, so the dawn legend show exactly how well it? The following is my experience after experience.

screen ー called the magnificent scene

Let me tell the story before the first mention picture, because the dawn legendary screen if not to the standard anime style RPG, you take with 3A masterpiece ratio on the market are extremely mighty, unlike the shed next door go style crimson tie, of course, the dawn legendary king of the fantasy scene: mountains, water, fire and ice, can only be spectacular to describe the word.

In order to develop this team is not entirely realistic, with a little hand-painted rendering of a sense of style, they spent nearly three years, especially if you went to the third mark, the whole big city for the first time, believe me, As long as you have experienced that with the PS4 Breaking dawns to play PSP screen era, that Breaking dawn legend can definitely make your shopping chart shopping was a nose, a tear Oh.

Breaking dawn character modeling is also not sloppy, especially Japanese RPG in the shape of male and female, across Europe and America often than the protagonist, always wearing a beautiful shirt + jeans several times, sometimes just staring at the person who had the farm Lili Koukou variety of clothing details have shiny armor, will make you feel very inexplicable healing.

ー show story with vivid characters

A few months before the sale of crimson tie because of its lackluster PPT transitions and much Tucao, but it makes you want to make this question: that you are not always steal across the crimson tie done field of funding? Yes, excluding the first mark of the Breaking dawn, back to the dawn legend is actually very unusual transitions more and more.

Full and timely calculation + motion capture, Breaking dawn director is the emphasis they work under the foot in some expressive degree, have to say, to a still rely GALBreaking dawn style stand before painting over the field Breaking dawn, Legend of dawn on the show can be said to be completely impeccable.

Elaborated between different ethnic understanding and coexistence is the legendary series has always been the core of the human spirit with the good, the days of family and human worth mentioning that the dawn legendary story will be around in two races ー tech Reina expand between , as well as the Protoss force exuberant Dana.

Reina after aggression and enslavement Dana people have passed more than 300 years, until one day, the loss of pain protagonist ー Iron Mask and cursed, as long as the pain will have a touch of female controls ー Chinon after the encounter, the two will go down collar Reina, the liberation of the human revolution Dana journey begins.

The core story of the Breaking dawn is very simple and easy to understand, but in the narrative, Breaking Dawn Legend will inevitably step on or anime style RPG often common mistakes, beginning a habit to force a bunch of players to plug some did not set, do not know how many times early I played the Breaking dawn played sleepy.

But fortunately, the players began to back into the situation, the Breaking dawn experience is really improved, although not much critical point on the plot, basically telling a tale, which made lunch force urging them tears to cry day call the plot actually have , can play a solid performance, or to a large extent allows players to enter the situation, not many people noticed another feature of this is thanks to the Breaking dawn, if the Breaking dawn character is really and more.

RPG is an adventure story with one vote Well, be very strange thing is, these guys obviously are together in the adventure, but only when the battle will take another two sentences, the rest of the entire chart run silent: Hey not, may I ask you really familiar it? do well in this Breaking dawn of course, not without, say, Persona 5 always let you feel how profound friendship group monster.

Tactics Breaking Dawn legend just like people do take very similar, both in the time to buy things, when fishing, picking up material, make weapons, the next task, to complete the task, and even climb the heights afar or jumped from a height down, will make their members who are not the same reaction.

The way hurry sometimes trigger additional dialogue, these are all players can generate a deeper feeling of adventure with partners, hope that the JRPG have to follow it, fighting each face different types of enemy, they will take the initiative to prompt said: with my skills can OOXX! and since talked about the fight, then this combat system for the new transformation of the talk.

fighting ー simpler, more cool, more smoothly!

Legends series count at a very early step into the realm of real-time combat, after all, Bandai Namco has long been a lot next door to this type of action Breaking dawn, like GOD EATER or Sword Art Online , Breaking Dawn Legend Of course this …… is not the same with a dragon, suddenly decided to make it turn.

But the parties on each side of the system, dawn Legend series of battle can be said that so far as a best to get started , the legendary leaving only the most basic elements in place, there are a few bars on the role of blood small blue diamond, will be able to put the skills they consume, as long as the general attack with clever skill to string together, constantly COMBO BREAK value of the diamond center of the enemy played, will be able to exert double teamed finishing moves to administer a fatal blow .

Whether in the ground still have a way to air the player after another segment, high degree of freedom, and the bottom left field playing surface in addition to providing switch roles, the four-button single-press up and down about, but also summon partners resorted to special attacks, these moves can make faster enemy BREAK cumulative value.

6 steerable roles correspond to different types of enemies, such as the protagonist of the flame sword blame for most of the S & P are effective; and Chinon gun is specially brought knocked flying monster; do good fighters Lott crushing enemies with a shield ; while the magician Lin Weier has the ability to interrupt the enemy is cast, and so on.

When playing some big BOSS, BOSS filled the BREAK value, the player can also be defined to trigger the war Oh finishing moves, although very often because flying field effects, do not see themselves in the end what to play, but in any case dawn legendary fighting refreshing degree, absolutely no less favorable than that some of the same generation of ACT masterpiece.


Dawn Legend is not a legend OO Anniversary , or is it carries important works BANDAI NAMCO how much vision, people just concentrated development, unhurried, down to earth in the Breaking dawn to do it, how it shattering it? In fact, no.

But if you want to find a day, not for any additional gimmick, not because of the beauty care of the household rump too sexy, not because of the care of the household honey thighs too violent, this Breaking dawn simply because it has done very sincere, I sincerely recommend you this dawn legend , as the second half of the new wave of pioneer work, as this can definitely make you happily greet the subsequent sale of the Breaking dawn …… and your purse doom.

Extension Read

crimson tie : from two to cool the awkward transitions, it is almost cartoon style works

Horizon Zero Dawn Update 1 53 Patch Notes

Update 1.53 has arrived for Horizon Zero Dawn and here is the complete list of changes and corrections added to this patch. This update adds Horizon Zero Dawn 60 FPS support when played on PlayStation 5 about downward compatibility. There are no changes for PS4 players. This update is currently being introduced to PS5 so that you can see it soon in your download queue. Everything is new with Horizon Zero Dawn Update 1.53.

My Top 3 Tips for Deadman Mode Reborn + What Starting Sigil I'm Going to Pick!

Horizon Zero Dawn Update 1.53 Patchotes

According to the integrated update history function of the PS5, the patchotes are here:

  • Operated frame rate on 60 frames per second when executing on a PS5 console in downward compatibility mode
  • Fixed problems with streaming performance during execution on a PS5 console in downward compatibility mode
  • Option graphic mode removed from the visual settings when running on a PS5 console in downward compatibility mode

As mentioned above, PS5 players Horizon Zero Dawn can now play with 60 fps in downward compatibility mode. Considering that many players have already owned Horizon Zero Dawn or preserved for free during the Play at Home campaign at the beginning of this year, this is a nice surprise for many Playstation owners.

This update also removes the option Graphics Mode from the Settings menu, a remnant from the PS4 Pro version of the game. On PS4 Pro, the players could choose between a 4K chessboard resolution with 30 fps or a 1080p resolution, which still strives for 30 fps, but with fewer framedrops. However, the game was largely liquid in both settings. None of the two options offered 60 fps.

Horizon Zero Dawn is not the first game that receives a 60-FPS patch on PlayStation 5. Days Gone had at the start date of PS5 60 FPS support, and God of War and Ghost of Tsushima received free updates to enable 4K-60 FPS gameplay. The Last of US Part II has recently received a 60-FPS patch. These are not special PS5 ports like Ghost of Tsushima Director’s Cut or Death Stranding Director’s Cut, but they are a nice bonus.

Horizon Zero Dawn is now available for PC and PlayStation 4.

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