I recently decided to sit down and replay Horizon Zero Dawn since his suite, Horizon Forbidden West, comes out next month. My opinion remains substantially the same. It is an absolute masterpiece that I strongly recommend to everyone to consult, especially since it is now on PC.
Horizon Zero Dawn is also a game that Ubisoft could learn a lot. On its surface, Horizon Zero Dawn shares many similarities with a traditional game in open world of Ubisoft. Horizon Zero Dawn simply enjoys a smaller and more targeted experience. Believe it or not, each game does not need to last more than 50 hours.
Horizon Zero Dawn has bandits camps, he has tricks, many collectibles, he has everything we are tired in Ubisoft games. Despite this, Horizon Zero Dawn is a masterpiece.
The most interesting character of the game, Nile, is linked to the bandits camps. The towers are environmental puzzles that involve climbing giant robot dinosaurs. Collective objects expanded a detailed and fascinating world. I want to learn more! I want to collect information. It’s certainly much better than feathers.
Horizon Zero Dawn also enjoys a thorough combat system with fascinating enemies to fight. Let’s look at Assassin’s Need Valhalla to see why the Ubisoft fight simply does not work during the game duration. Nothing in the fight is terrible in itself. You have a rather traditional hack-and-slash fight with light and heavy attacks. The problem is that it’s pretty much everything. The enemies never really defy you, and they offer little or no variety. This only aggravates the repetitive nature of the game and makes it difficult to play for more than 40 hours.
Let’s look at Horizon Zero Dawn now. Horizon Zero Dawn makes you fight dinosaur robots. It’s just a little more fascinating than guys in armor. Horizon Zero Dawn also offers a crowd of combat options for any battle.
GO WILL SO up to shoot smaller machines and install traps? Do you have to hack and corrupt a machine, so that it is fighting for you to equalize chances? Are you trying to keep your distances to try to drop a room immediately to facilitate the fight?
The fight in Horizon Zero Dawn is really a question of choice. These machines are truly dangerous, which encourages you to think about your approach. In combat, I often take a break and I enter the Codex, in order to look for the weakness of a machine, try to decide which weapons will work best and propose a plan of attack. I did it for about 30 hours I played. I did not do that during the 40 hours I spent in Assassin’s Creed Valhalla.
This time played is also something that Ubisoft could learn from Horizon Zero Dawn. I spent about 30 hours doing all the secondary quests and beating the story in Horizon Zero Dawn. Valhalla lasted me 40 hours before the repetition reaches me. I did not even finish the story. It was just as if it would never end. It would be good for Ubisoft to keep in mind that the size is not everything.
Horizon Zero Dawn is not perfect. In fact, the worst aspects are precisely what we do not like in Ubisoft’s open world games. Human enemies are dull and do not have the same depth as the machines. Just get them a bullet in the head and move on. Your options are much more limited and rested on traditional options between stealth and action. They simply do not offer the same level of threat or intrigue. If they had more variety, and you had to remove the armor to reach weak points, they would be more engaging. As they are, they are simply forgetting. A bit like a traditional game in open world of Ubisoft.
So, what is Ubisoft can learn from Horizon Zero Dawn? The main point to remember is that depth is much more important than size. Horizon Zero Dawn has endeavored to ensure that even banal tasks like bandits camps feel engaging and are part of the world. It was not a task; They were part of the story. It also helps that there were only about six camps at Horizon Zero Dawn. Do not help it too much and encourages the player to complete them.
The combat system is well-thought-out and remains fun to search and try new strategies for the entire game in Horizon Zero Dawn. They were not satisfied with a simple firing system and basic dodge. They added weak points, several types of weapons, automatic weapons that you can eliminate and use, and more. It is a level of depth that is sorely lacking at any game in open world of Ubisoft.
Horizon Zero Dawn has built a unique world with hunters using old technologies, such as arches and arrows, made from future technologies and metals. There are traditions at every street corner, and each collectible object takes you more deeply in the world. Build a world whose players will want to explore each centimeter.
The quality beats the quantity. So far, Ubisoft has not taken any heart with its open world games. Far Cry 6 was just more Far Cry and all that goes with: standard FPS fights, boring objects and a world without interest. It’s frustrating because Ubisoft is really capable of more. They have talented developers. Well, they do it if they are not all right now. I aspire to the day Ubisoft will realize that deeper gameplay is much more important than immense and occupied cards. No matter how long your card is sprawling if you have nothing interesting to do it.