Park Bo-kyun, Minister of Culture, Sports and Tourism (hereinafter referred to as the Ministry of Culture, and Culture), revealed his willingness to promote the game industry at the first meeting with the game industry after his inauguration. In particular, Park emphasized that he would make efforts to solve the Chinese version of the game, which has been actually blocked by domestic games for more than four years.

Park Bo-kyun said in a game industry meeting held at the Korea Game Industry Association on the 1st, We will make special efforts to expand the panel by cooperating with the Ministry of Foreign Affairs and Economic Affairs to expand the issuance of the Chinese version.

Overall, Park was favorable to the game industry. He noted that the game is a representative domestic content, export filial piety industry, and leading new technologies such as artificial intelligence, cloud and blockchain. The next-generation technology is experimented and evaluated in the game space, he said.

Therefore, it is in a position to actively support the development of the game industry in the future. Minister Park Bo-kyun said, In the era of the Yoon Seok-yeol government, the game space will be unfolded, and the game industry will be developed.

The resolution of the Chinese version of the Chinese version, which was emphasized earlier, seems to have expressed its willingness to support the game industry. In addition, in relation to the game disease code that is being raised by some, the game and immersion have a gaze to drive into the disease. But the game is not a disease, he said.

However, he mentioned the 52-hour workweek that I will respond wisely for reasonable operation. In other words, he is willing to mitigate or reorganize the 52-hour work week.

In fact, on the 23rd, Lee Jung-sik, the Minister of Employment and Labor, revealed the direction of ‘working time reform’ centering on the 52-hour work week. President Yoon Seok-yeol is not yet official, but has explained it as a review stage, but the 52-hour work week is also his presidential pledge.

Overall, there is a willingness to promote the game ‘Industry’, but if the 52-hour workweek is alleviated, long-term work and crunch problems, which are one of the chronic problems, can come back.

Lastly, Park said, I think the game industry also needs to restore users’ trust. This passage means that it means disclosing the probability information from the probability-type item by law. In fact, the Ministry of Culture and Tourism announced that it will promote the probability of probability item probability in the 4th ‘4th Youth Protection Measures’ announced on the 29th.

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Meanwhile, many officials from the game related organizations and game companies participated in this meeting. Chairman Kang Shin-cheol, Chairman of the Korea Game Industry Association, Chairman of the Korea Mobile Game Association, Chairman of the Korea Game Developer Association, Chairman of the Korea VR and AR Contents Promotion Association Yoon Sang-kyu, Neowiz Bae Tae-geun, CEO of Nexon Korea, CEO of Netmarble Korea Wemade Jang Hyun-guk, Webzen Kim Tae-young, Kakao Games CEO Cho Kye-hyun, CEO of Com2us Holdings, CEO of Kraf Tone Kim Chang-han, CEO of Pearl Abyss Hur Jin-young, NHN Big Foot Kim Sang-ho, and NCsoft Ahn Yong-kyun.