In 2020, the 19-year-old Corona 19th fan was launched, the domestic game industry has increased by 21.3% YoY. This is the highest in 15 years, with the highest growth, the indoor activity increases, and the prediction of the game industry is a boom.
Korea Content Promotion Agency announced the results of this survey through 2021 Korean game white paper. In 2020, the Korea Games Industry Total sales increased by 21.3% YoY to 18,85.5 billion won. This is higher than that of the global game market (11.7%), which is the highest growth since 2001, except for 2005, which recorded 101% growth in adult arcade game boom, such as sea stories.
The game white paper said, Due to the Corona 19’s effect, the Korean economic growth rate was based on -1%, and the game has still recorded a high growth rate. With the increase in indoor activities in 19., Mobile Games increased by 39.9% YoY, and the console game has also increased by 57.3% YoY due to the start of the Nintendo Switch and the new console supply. PC games also increased 2.0% YoY, but in terms of growth rate, the total share of the growth rate was lower than the other fields, decreased by 4.9% p a slight year.
However, game retailers such as PC rooms and arcade games are limited to sales in Corona 19, and sales were greatly reduced. In 2020, PC room sales decreased by 11.9% YoY, and Arcade Games’ sales has decreased by 48.1%. The game white paper says, I am expected to be difficult to recover in the future.
However, the number of game industry workers decreased slightly. In the 2020, the number of game industry workers was surveyed by 6.6% YoY to 83,303. This decrease is due to the undone of the game distribution (PC room, arcade game), and the number of game distribution business members decreased by 21.6% YoY. As a result, the first game production and distributor number of game distribution business workers for the first time in 2020.
The number of games and the number of reasons for the reasons were 44,310, which increased by 12.5% YoY in accordance with the rise in the industry. Especially, all platform workers, including console games, and especially the mobile game division increased by 17.2% YoY.
With the entire industry, exports also increased significantly. In 2020, the Korea Game Industry Exports increased by 23.1% YoY in US $8.19 billion (about 9,742.1 billion won). Mobile game exports were the largest, and the main exporter was also China. However, in the previous year, China’s export market share fell 5.3% p, while the proportion of Taiwan, Southeast Asia, North America, and Europe has increased, while China’s dependence rate is lowered and exporter diversification is being made at the same time. In contrast, foreign game imports were found to be $2779 billion (KRW 3.22.1bn) (about W322.1bn), which is 9.2% from the previous year, and the dependence on foreign games is lowered overall.
As of 2020, Korea was found to occupy a 6.9% market share in the global game market. Compared to the previous year, we recorded two-digit growth rate and raise the UK to the United States — China — Japan — Japan, and the Korean back was British, Germany, France, Italy, Canada, Spain. By the field, PC games are third, mobile games, but the console and arcade game sector are still minimal.
On the other hand, the game white paper is expected to grow 6.1% YoY to 2021, the domestic game market sales estimate was 20 trillion won to W242.2bn. Corona 19 is not the same level as a game production and distribution industry, but it will still be achieved in the Mobile and Console, and still in the field of Mobile and Console, and the PC room and arcade game area industry is also 8.3% and 5.6% I looked out. Especially, in the event of an arcade game industry in the crisis, it is a plan to enable various policies through various policies such as score compensated arcade game demonstration projects.