Horizon Zero Dawn is an action duty play established by the Dutch Developer Studio Guerrilla Gaming. The game was originally created specifically for the PlayStation 4, however is additionally published for Windows on 7 August 2020. Horizon Absolutely no Dawn has actually obtained the rate of the ideal standalone game (The Finest Initial Game) at the Game Doubters Honors and also 2016 the Game Critics Award in the Games Com Honor in the category Best Preview in 2015 and 2016. Editor is Sony Interactive Entertainment. The game appeared in the US on February 28, 2017, as well as Europe on March 1, 2017. On June 11, 2020, a LiveStream was introduced to rev elate the PlayStation 5 of the successor Horizon Forbidden West.

1.11 update has arrived for Horizon Zero Dawn, and here’s the full list of changes and fixes that have been added with this patch. This update for Horizon Zero Dawn is exclusive to PC gamers. All corrections, additions and changes to the game affect only on PC gamers. From simple fixes to new settings for AMD and Nvidia users this patch PC enthusiasts delight. Everything is new with Horizon Zero Dawn Update 1.11.

Horizon Zero Dawn Update 1.11 Patch Notes

Graphical improvements

The DSS upscaling technology from Nvidia has been added.
Fidelity SuperResolution AMD has been added and replaced Fidelity CAS.

UI changes

The setting screen has been adapted to facilitate the addition of DSS and FSR.
The option to render scaling was removed, but the same result can be achieved now by the Upscale method set to single, and the Upscale quality is adjusted.

Performance Improvements

Horizon Zero Dawn Patch 1.11 DLSS VS FSR Performance 4K Ultimate Settings | RTX 3090 | Ryzen 9 5950X
Improving the shader Management System. This results in some striking differences:
At the start there is no shader Vorkompilierungsschritt more. The game is always compiled shaders loading in the background.
Stutter during the game that occurred earlier by compiling background shaders were now significantly reduced.
Since the shader compilation is still taking place in the background, it may be that the game during which has a higher CPU utilization.
Loading screens wait are fully compiled until the necessary shader. This can lead to loading screens take a while on some systems.
On computers with higher specifications and faster CPUs loading screens are due to the more efficient shader compilation, makes better use of the high-end CPUs, usually shorter.

The additions to the DSS- and Fidelity technology make it possible to use these technologies and to experience the game in full the players. Aside from these additions, the changes to the shader management system will reduce stuttering, players so less to the problem should take care of.

Horizon Zero Dawn is now available for PC and PS4. For more information about this update in the official Twitter page of Horizon Zero Dawn.