While the spatial combat games have existed for a very long time, the genre has not had a great great title for some time. Combining a semi-open world with exciting 360 degree space fights to the third person, Chorus recalls how fun it is and committing to circumvent the asteroids and high-tech spatial stations, fight with combat helicopters and Play the cat-and mouse with enemies.
The developers declare that the title of Chorus comes from his former definition as a higher state of harmony , and that metaphysics and mysticism occupy a preponderant place in the history of the game. You play Nara, a spatial hunting pilot rebellious and (of course) a potential hero, determined to save your spatial civilization – and to realize your own redemption – of the enemy and head of worship the Prophet, who promised to bring the universe back to order after years of decline. Your faulty evolving and mystically sensitive fighter is called The Forsaken, and you assume a variety of missions such as the escort of friends, the destruction of enemy facilities, the rupture of blockade and the adventure to the deepest of mysterious temples of labyrinth built by the faceless, which are both enemies and allied at various times. The missions of the labyrinth temple are particularly important because they give you the power to improve your ship and capabilities. In addition to the campaign of about 13 hours, there are many secondary missions, collectibles and caches to discover both in space and temples.
The choir looks beautiful, and while its environments tend towards amas of asteroids filled with rubbish, spatial facilities and temples at the futuristic look, the immensity of the empty space is there on the margins of each scene. The different types of spatial vessels are easily identifiable and detailed, and the lighting and fighting effects of the game are impressive, even at this point relatively early. You have to praise the fantastic musical partition of the Portuguese composer Pedro Macedo Camacho. It s lyrical, dramatic and uses choral and vocal solo textures with a big effect.
Of course, the most important facets of any space combat game must be the fight, controls and if the game reaches the vertiginous feeling of exhilarating speed and the danger offered by the best. The good news is that Chorus keeps its promises on these fronts. The developers have looked at an arcade sensation for Chorus s fight, rather than approaching it as a simulation, so there is a targeting reticle, there is no locking mechanism. The Forsaken is usually a pleasure to control and its special capacities and improvements give the vessel even more flexibility and power in combat. The Nara ship is not an imposing battleship but a live fighter that can move over short distances in space, drift in the corners and turn in any direction. These are the types of games that should probably be accompanied by a warning harm of transport, but at least on short play sessions, it has never been a problem. Developers have spent considerable time settling the camera for the optimal distance of The Forsaken.
Even in the first overview version I played, the mission objectives and the objects of interest are quite well identified. A typical mission can involve Nara to release friends captured by pirates, escorting ships into a safe place while keeping the enemies under control, while looking for the area looking for scrap trail, all with a timer . There are also interesting gameplay choices along the way, like destroying enemy ships or turn them potentially into allies. Games taking place in space are confronted with a level design challenge, but the developers did a good job by subtly reporting the apparently open environment to gently direct the player from one goal to another, while allowing freeform exploration. .
In some ways, Chorus looks like a return to an earlier era. It s a simple spatial combat game with a dramatic story and campaign, and it focuses on the pleasure of flying an incredibly fast fighter through twists, where the up and down are relative concepts. It avoids (fortunately) some of the current mechanisms of the flavor of the month, so there are no cards to collect and it is not a roguelike. His story seems serious and interesting and his fight is stimulating and satisfying. There is always room for a good spatial fighting game, and I look forward to the final outing of the game on December 3rd.
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